@startuml
sprite $restaurant [48x48/16] {
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}


!define MATERIAL_RESTAURANT(_alias) ENTITY(rectangle,black,restaurant,_alias,MATERIAL RESTAURANT)
!define MATERIAL_RESTAURANT(_alias, _label) ENTITY(rectangle,black,restaurant,_label, _alias,MATERIAL RESTAURANT)
!define MATERIAL_RESTAURANT(_alias, _label, _shape) ENTITY(_shape,black,restaurant,_label, _alias,MATERIAL RESTAURANT)
!define MATERIAL_RESTAURANT(_alias, _label, _shape, _color) ENTITY(_shape,_color,restaurant,_label, _alias,MATERIAL RESTAURANT)
skinparam folderBackgroundColor<<MATERIAL RESTAURANT>> White
@enduml